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The Not-So-Gradual Change

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The Not-So-Gradual Change

According to the article, most video game developers have started wandering away from hard-core gamers in favor of the casual gamer. Now, I’m not surprised by this statement considering that there’s been an entire system whose goal was to attract casual gamers (Wii) but I am surprised that the article assumed this was a new concept.

Despite what many hard-core gamers may think, no, dear friends, you weren’t born with a controller in your hand. Everyone had to start off as the newbie who couldn’t find the B button. It’s just about finding the will to become really good at something through practice. That’s where “training games” come in; games that help you get familiar with a system and how to make it work.  

However, are the games that train new gamers really changing? I grew up with games like Duck Hunt, Tetris, Mario and Zelda. These games were all challenging in their own right but not impossible. How do they compare to games nowadays for the “casual gamer”? There are cooking games, tennis, golf, word puzzles, and remakes of classics. The article mentioned World of Warcraft as a game for casual gamers. I don’t know that I agree with that. Since when has a game that could literally take up all of your time been defined as a casual game?

For the rest of the article, please click here.

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The New York Times just published an article today about the new demographics of video gamers.

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